ALPHA
Dynamics » Devlog
Added
- Shield activation on mouse button
Changed
- DOT damage mechanics was removed
- Blick bullet damage 1 -> 3
- Damage coefficient 0.1 -> 0.02
- Added deathless frames(after damage you have 0.05second of deathless)
- Now price in shops calculate by "start price" * waveIndex * 0.3
- Hp core uppgrade: 10 > 75 | 50 > 150 | 100 > 300
- Removed 100 hp plus after waves
- Arrow cost up
- Kartech and Seeder bullet damage 10 -> 5
- Harvester bullet damage 15 -> 25
- Bird shot sound much quiter
- BIG rebalance all weapons: now all weapons have roundly 100 dps in the first grade and 300 dps in the last
- Changed video in main menu
- Boss drops are now dependent on players in the game and only appear in the center, and loot has become more structured
Fixed
- Fixed multiplayer lags
- New music not repetad
- Upon death, the current combo is added to the final score
- Windowed to fullscreen low graphic transition
- Boss music was plaing in "no play original sound" mode
- Damage coefficient works on client
- Boss spawn
- Eye boss lasers
Get Dynamics
Dynamics
Super dynamic game
Status | In development |
Author | Neonchmak |
Genre | Action |
Tags | 2D, dynamic, Endless, Multiplayer, Singleplayer, Top-Down, Top down shooter, Unity |
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